Bartman Begins

Bartman Begins is the second level in The Simpsons Game. In this level you play as Bart and Homer in the Springfield Natural History Museum while trying to prevent Jimbo, Dolph, and Kearney from stealing the exhibits.

Description
This level also introduces the Bartman power and the ability to turn into Robot Bart. Homer in this level cannot turn into the Homer Ball as he did for a brief time in the previous level and can only move around, activate switches, jump, and attack. This level also features Wiseguy and Sideshow Mel as security guard enemies and Jimbo, Dolph, and Kearney as mini-boss enemies.

Plotline
Bart buys a copy of Grand Theft Scratchy:Blood Island but Marge comes and confiscates it from Bart and hides it in Homer's underwear drawer where she put his swimsuit magazines (Possibly the Playdude ones from All's Fair in Oven War) and his BB gun. Bart then angirly walks into an alley and out of nowhere an instruction book to The Simpsons Game appears which appears to be a lot bigger then the real one. Bart then discovers that his whole family are characters in the game and they have powers. Bart then discovers that he can turn into Bartman and then Homer comes buy with a swimsuit magazine and a BB gun that he found in his underwear drawer and then they decide to go in the sewer. Apparently the sewer leads to the natural history museum. Bart and Homer then find out that Jimbo, Dolph, and Kearney are robbing the museum and decide to stop them. Bart and homer then drop dinosaur bones on Dolph and knockout Kearney. At the end of the level they end up in the astronomy exhibit from 'Scuse Me While I Miss the Sky and knockout Jimbo. Principal Skinner then comes in and says he hired the bullies to steal the exhibits because they cannot get real science stuff. Soon Chief Wiggum arrests Skinner by using a hard to understand Mapquest to get to the museum.

Enemies

 * Security guards
 * Sideshow Mel
 * Jimbo
 * Dolph
 * Kearney

Other stuff
The next level after this is: Around the World in 80 Bites