The Simpsons: Hit & Run



The Simpsons: Hit and Run is a video game based on The Simpsons. It was released in 2003 by Vivendi Universal and was created by Radical Entertainment. The game is available for PlayStation 2, Nintendo GameCube, Xbox, and Windows personal computers.

Playable characters

 * Homer Simpson: levels 1 and 7, Daytime and final suburban levels.
 * Bart Simpson: Levels 2 and 6, Daytime downtown and nightime squid-port levels.
 * Lisa Simpson: level 3, Daytime squidport level.
 * Marge Simpson: level 4, Nightime suburban level.
 * Apu Nahasapeemapetilon: level 5, Nightime downtown level.

Non-Playable Characters
(In Order of Appearence) TO BE CONTINUED...
 * Principal Skinner
 * Ned Flanders
 * Barney Gumble
 * Lenny Leonard
 * Waylon Smithers
 * Kent Brockman
 * Mayor Quimby
 * Carl Carlson
 * Cletus Spuckler
 * Milhouse Van Houten
 * Jimbo Jones
 * Kearney Zzyzwicz
 * Moe Syzlak
 * Otto Mann
 * Snake Jailbird
 * Ralph Wiggum
 * Cheif Wiggum
 * Comic Book Guy

Gameplay
Hit &amp; Run focuses primarily on driving missions. It employs the "sandbox" format, featuring a third-person view, an explorable environment, and drivable vehicles similar to the GTA series. While most cars can be hijacked or stolen, the non-playable characters' vehicles cannot be compromised in this way. Instead, the player's character can be seen riding in the passenger's seat of another vehicle while the owner drives. The game features a "Hit &amp; Run meter" that brings the police after the player if it gets too high; if the player is captured by the police, (s)he is fined 50 coins. In the first 3 levels, only one police car is deployed to chase the player, but starting from level 4, two police cars are dispatched in pursuit.

Progressing though the various story levels allows the player to control Homer, Lisa, Marge, Bart, and Apu; many other Simpsons characters such as Chief Wiggum and Professor Frink appear in non-playable roles, but will also drive you in some missions.

In addition to the story missions, players can optionally participate in "bonus" missions or races which typically award unlockable cars for successful completion. Coins, the currency in the game, are acquired by hitting objects such as trees or mailboxes, destroying wasp cameras or Buzz Cola machines, or simple collection (many coins are simply scattered throughout each level). Players can use coins to purchase new vehicles or outfits for the current character; many of these can be traced directly to specific episodes of The Simpsons (e.g. Bart's Space Shuttle-shaped Honor Roller soapbox racer or Marge's police uniform). Many of the cars come from The Simpsons Road Rage.

A number of "collector cards" depicting objects, characters, or scenes from the series are placed in each level, usually in hard-to-access areas. Collecting all of these cards in a level unlocks a track that can be played in a slot car-like racing game, and collecting all of the cards in the game unlocks an original Itchy &amp; Scratchy short, "500-Yard Gash".

Plot
The overall plot of the game is how aliens Kang and Kodos are using Buzz Cola for evil. Also they abduct Bart and Lisa investigates.

Part 1
Homer has to do several missions before work and ends up missing work. When he gets home he notices a van is spying on the house and he follows it to Mr. Burns' house. The van is revealed to be part of a pizza delivery service and Homer is fired.

Missions:
1: S-M-R-T: Homer must race Skinner to the school to give Lisa her model of the digestive system.

1. Go to the Simpsons' house and talk to Marge.

2. Collect Lisa's model of the digestive system

3. Drive to the school. Once you get past Skinner's house, race him to the school

4. Enter the school and talk to Lisa to end mission

2: Petty Theft Homer: Collect all of Flanders' items that Homer stole, including a cooler he gave to Barney for his birthday.

1. Enter the Simpsons' house and talk to Marge

2. Go to Ned's house and talk to him.

3. Collect Ned's lawn chair, his tuxedo and his radio.

4. Go to the gasoline station and talk to Barney. Collect his cooler.

5. Collect Ned's family portrait and Rod's inhaler

6. Go back to Ned's house and talk to him to end mission.

3: Office Spaced: Destroy Mr Smithers' car before he gets to the plant so he can evaluate Homer's job (and find Homer's scorpion farm)

1. Enter the Simpsons' house and talk to Marge

2. Drive to the Krusty Burger by the cemetery and talk to Lenny.

3. Go to the gasoline station and buy the Plow King off Barney

4. Drive to the Kwik-E-Mart

5. Destroy Mr Smithers' car before he gets to the power plant

4: Blind Big Brother: Destroy the power couplings around the plant so Homer can have a nap without being watched.

1. Enter the power plant and go to Homer's workstation and talk (to yourself, apparently)

2. Destroy all nine surveillance camera power couplings before time runs out.

5: Flowers By Irene: Follow the mysterious black van to Mr Burns' mansion.

1. Enter the Simpsons house and play the video.

2. Go outside and follow the black van to Mr Burns' mansion

6: Bonestorm Storm: Help Marge to hit the Bonestorm game truck and collect all the games so Bart can not be influenced by it.

1. Go to the grocery store.

2. Talk to Marge

3. In the Canyonero hit the Bonestorm truck and collect all 10 games.

7: The Fat And The Furious: Race Smithers to Mr Burns' mansion to confront him before Smithers warns his boss of Homer's plans.

1. Go to the power plant and talk to Carl.

2. Race Mr Smithers to Mr Burns' mansion.

3. Confront Mr Burns once and for all.

Bonus Mission: This Old Shanty: Collect cardboard tubes and tomacco from the tomacco filed from Cletus

1. Go to Cletus' house and talk to him.

2. Collect all six cardboard tubes from around town.

3. Go to the tomacco field and collect the 12 tomacco plants.

4. Return to Cletus

Setting:

 * Suburban
 * 636 Area Code
 * Rich Neighborgood (Contains Gas Station and Mansion)
 * SNPP
 * 939 Area Code
 * Poor Side of Town
 * Middle-Class Side of Town
 * October 25th, Late Morning

Part 2
Bart wants a new Bonestorm game but it turns out they were sold out or destroyed by Marge, which he never found out. Bart goes to Professor Frink who has all the games to power his truckasaurus which Bart helps him build since it is better than video games. After Bart uses truckasaurus he dissapears into a bright light.

Missions:
* 1: Detention Deficit Disorder

1. Go to the Jebediah Springfield statue and talk to Milhouse.

2. Drive to the Try N Save. Along the way you will see Principal Skinner. Get away from him.

3. Drive to the Try N Save and talk to Jimbo

* 2: Weapons of Mass Deliquency

1. Drive to Herman's Military Antiques and talk to Kearney

2. Go to Moe's Tavern and talk to Otto to get his fireworks.

3. Enter Moe's Tavern and talk to Moe to get his fireworks.

4. Drive to Springfield Town Hall and talk to Snake to get his fireworks.

5. Drive to the police station and talk to Ralph to get his dad's firework stash.

6. Get away from Chief Wiggum.

* 3: Vox Nerduli

1. Drive to Googolplex cinema and talk to Comic Book Guy.

2. Race the nerd to the Java Server internet cafe.

* 4: Bart'n'Frink

1. Drive to the stadium and talk to Professor Frink.

2. Follow the pizza van to Herman's Military Antiques

3. Drive to the motorway and talk to Snake

4. Race him back to the stadium.

* 5: Better Than Beef

1. Drive to the stadium and talk to Professor Frink.

2. Drive to the Krusty Burger by the Construction Site and talk to Cletus.

3. In the pickup truck, collect 14 pieces of roadkill from around town.

* 6: Monkey See Monkey D'oh!

1. Drive to the stadium and talk to Professor Frink.

2. Drive to the Screaming Monkey Medical Research Centre and talk to Dr Nick.

3. Collect all 30 of Dr Nick's escaped monkeys before they escape from Springfield.

4. Drive back to the stadium.


 * 7: Cell-Outs'

1. Drive to the stadium and talk to Professor Frink.

2. Destroy all 4 cell-phone users cars.

Part 3
Lisa searches for Bart who is nowhere to be found and asks many people who don't know. Captain McCalister knows where he is and when Lisa finds him, he doesn't talk any sense.

Missions:
* 1: Nerd Race Queen

1. Enter the Android's Dungeon and talk to Comic Book Guy.

2. Race the nerd to the Itchy &amp; Scratchy store in the Squidport.

3. Collect the Itchy &amp; Scratchy comic and get back to the Android's Dungeon before the comic deteriorates.


 *  2: Clueless

1. Go to the Noiseland Arcade and talk to Milhouse

2. Go to Wall-E-Weasal's before time runs out and talk to Milhouse.

3. Go to Planet Hype before time runs out and talk to Milhouse.

4. Go to the Springfield sign before time runs out and talk to Milhouse.


 * 3: Bonfire of Manatees

1. Go to the Krusty Burger by the Android's Dungeon and talk to Apu

2. Hit Cletus' truck and collect 10 pieces of roadkill that fall off it.

3. Enter the observatory and talk to Professor Frink


 * 4: Operation Hellfish

1. Go outside the observatory and talk to Grampa

2. Collect Bart's lucky red hat

3. Destroy the three black sedans


 * 5: Slithery Sleuthing

1. Go to the Mr Burns Casino and talk to Chief Wiggum.

2. Follow Snake and collect the three strikes of evidence against him: counterfeit jeans, runnning over elderly people without a license &amp; littering.

3. Drive back to the Casino.


 * 6: Fishy Deals

1. Drive to Captain McAllister's Chum'n'Stuff and talk to Sea Captain.

2. Collect all 20 of the sea captains fish and release them.


 * 7: The Old Pirate and the Sea

1. Drive to Captain McAllister's Chum'n'Stuff and talk to Sea Captain.

2. Destroy the black limo.

3. Drive to Captain McAllister's Chum'n'Stuff and talk to Sea Captain.

4. Get on board the C Spanker and find Bart once and for all and talk to him.

Setting:

 * Squidport
 * Squidport
 * C-Spanker
 * Boardwalk
 * Enteretainment &amp; Science
 * KrustyLu
 * Duff
 * Kamp Krusty
 * Shops

Part 4
Marge believes that Bart Simpson's mumbling has something to do with a mysterious crop circle by Cletus' house. Marge asks Grampa who explains that it looks like a planet with an antenna which is the same symbol as on the new buzz cola which Marge uses to bring back Barts memory who explains it is evil.

Missions:

 * 1: For a Few Donuts More

1. Enter the Simpsons house and talk to Bart.

2. Go outside and follow the police car to Lard Lad's

3. Talk to Chief Wiggum

4. Hit the donut truck and collect 10 donuts from it.

5. Go back to Lard Lad's and talk to Wiggum.


 * 2: Redneck Roundup

1. Drive to Cletus' house and talk to him.

2. Follow Cletus round and collect the items that fall off his pickup truck.


 * 3: Ketchup Logic

1. Go to the gasoline station and talk to Cletus.

2. Collect all 18 empty ketchup packets for the harvest for Cletus.


 * 4: Return of the Nearly-Dead

1. Go to the cemetery and talk to Hans Moleman.

2. Race Chief Wiggum to the retirement home.


 * 5: Wolves Stole My Pills

1. Go to the retirement home and talk to Grampa

2. Drive to the school playground before time runs out and talk to Nelson

3. Follow the black sedan and collect all of Grampa's meds.


 * 6: The Cola Wars

1. Enter Bart's bedroom and talk to him.

2. Collect all 30 of the evil cola.


 * 7: From Outer Space

1. Enter the Kwik-E-Mart and talk to Apu Nahasapeemapetilon

2. Destroy all three cola trucks

Setting:

 * Suburban

Part 5
Apu looks for where the cola is coming from and finds out from Snake that it is in the Springfield Museum and with the help of Bart they find out it is from a crashed meteor being controlled by Kang and Kodos who have a tv show called foolish earthlings and the cola makes their ratings higher.

Missions:

 * 1: Incriminating Caffeine
 * 2: ... And Baby Makes 8
 * 3: Eight is Too Much
 * 4: This Little Piggy
 * 5: Never Trust a Snake
 * 6: Kwik Cash
 * 7: Curious Curator

Setting:

 * Downtown

Part 6
Kang and Kodos are selling laser guns so the people who are drinking the cola will go mad and shoot people. Bart tries to tell Krusty to stop selling them but he doesn't believe him. Bart finds proof and destroys the gun stands. He and Homer go to the duff brewery and find out that the cola will raise the dead.

Missions:

 * 1: Going to the Lu'
 * 2: Getting Down With the Clown
 * 3: Lab Coat Caper
 * 4: Duff For Me, Duff For You
 * 5: Full Metal Jackass
 * 6: Set to Kill
 * 7: Kang and Kodos Strikes Back

Setting:

 * Squidport

Part 7
After Homer protects the house from zombies, he finds the alien spaceship at the school and professor Frink reveals that the way to destroy the aliens is to use nuclear waste and Burns gives Homer the location to all the barrels. The spaceship is destroyed and Homer gets many Rigellian fans.

Missions:

 * 1: Rigor Motors
 * 2: Long Black Probes
 * 3: Pocket Protector
 * 4: There's something about Monty
 * 5: Alien Autopsy: Part I
 * 6: Alien Autopsy: Part II
 * 7: Alien Autopsy: Part III

Setting:

 * Suburban Halloween (Treehouse of Horror)

Vehicles
Phone Booth Cars

Level 1

Family Sedan, Lisa's Electaurus, Duff Truck, Surveillance Van, Plow King,

Bonus:

Cletus Pickup Truck

Level 2

Honor Roller, Moe's Sedan, Limo, Fire Truck, Mr. Plow,

Bonus:

Grampa's WWII Vehicle

Level 3

Malibu Stacy Car, Book Burning Van, Donuts Truck, School Bus, Nerd Car,

Bonus:

Skinner's Sedan

Level 4

Canyonero, Willy's Tractor, Curator, Krusty's Limo, Clown Car,

Bonus:

Comic Book Guy's Kremlin

Level 5

Longhorn, "The Homer", Cola Truck, El Carro Loco, Police Car, Bonus:

Hover Car

Level 6

Bart's Ferrini-Red, Chase Sedan, Globex Super Villain Car, 36' Stutz Bearcat, Armored Truck, Bonus:

Snake's Lil' Bandit

Level 7

70's Sports Car, Zombie Car, Professor Frink's Hover Car, Hearse, Open Wheeled Race Car,

Bonus: Level 1:

What: Jetcar

Where: Between Stonecutters Tunnel and the Grocery Store. Parked in the front drive of the Gold Mansion in the rich part of Springfield.

Level 2:

What: Monorail

Where: The Rail tracks held above the road, as you come off the Highway near the roundabout where the escalator jump is.

Level 3:

What: Knightboat

Where: In a container on the vessal ship (the C-Spanker) at Squidport.

Level 4:

What: ATV (Quadbike)

Where: Behind a caravan on the jipsy pathway in the suburban area.

Level 5:

What: Obliteratron (Monster Truck)

Where: Outside the stadium, to the left of the water fountain on a sort of plinth.

Level 6:

What: Pink Convertible Caddillac

Where: Lodged in the front side of the Planet Hype at the front of the Squidport

Level 7:

What: Radio Control Buggy

Where: On top of the Krusty Burger near the Kwik-E-Mart (Use the fire engine and the roof bars as stepping stones)

Costumes
During the game, it's possible to the characters buy different clothes.

Level One

 * Homer Casual (Homer just wearing underpants)
 * Homer Muumuu (Homer is obese, wearing a colorful dress and a white hat in reference to King-Size Homer)
 * Homer Chosen-One (Homer wears his stonecutter's outfit)

Level Two

 * Bart Tall (Bart is wearing suit with red and blue stripes in reference to Radioactive Man)
 * Bart Ninja (Bart is wearing a ninja outfit from Lisa the Tree Hugger)
 * Bart Football (Bart is wearing a football outfit in reference to Bart Star)

Level Three

 * Lisa Cool (Lisa is wearing a hat, glasses and a colorful shirt on reference to Summer of 4 Ft. 2)
 * Lisa Floreda (Lisa is wearing the Florida's outfit made by Homer as a reference to $pringfield (Or, How I Learned to Stop Worrying and Love Legalized Gambling))
 * Lisa Hockey (Lisa wears a hockey outfit in reference to Lisa on Ice)

Level Four

 * Marge Inmate (Marge is wearing a orange prisoner uniform on reference to Marge in Chains)
 * Marge Classy (Marge is wearing the pink Chanel dress on reference to Scenes from the Class Struggle in Springfield)
 * Marge Police (Marge is wearing the police uniform on reference to The Springfield Connection)

Level Five

 * Apu Army (Apu wearing an Indian Army suit from Homer the Vigilante)
 * Apu American (Apu is wearing a cowboy hat and a baseball shirt on reference to Much Apu About Nothing)
 * Apu Quartet (Apu is wearing his Quartet suit in reference to Homer's Barbershop Quartet)

Level Six

 * Bart Hugo (Bart is in the shape of Hugo Simpson)
 * Bart Cadet (Bart is wearing a cadet uniform on reference to The Secret War of Lisa Simpson)
 * Bart Bartman (Bart is wearing the Bartman outfit)

Level Seven

 * Homer Dirty (Homer is wearing dirty clothes with a green military jacket in reference to "The Terror of Tiny Toon" segment from Treehouse of Horror IX)
 * Homer Evil (Homer is wearing his Devil cloth from Whacking Day)
 * Homer Donut (Homer has a donut-head on reference to Treehouse of Horror IV)

Collector Cards
At each level you can find hidden cards. When you collect all the cards, you get a bonus.

Level 1

 * Home Made Football (Homer at the Bat)
 * Crab Juice (The City of New York vs. Homer Simpson)
 * Insanity Pepper (El Viaje Misterioso de Nuestro Jomer (The Mysterious Voyage of Homer))
 * Spinemelter 2000 (Brother, Can You Spare Two Dimes?)
 * Parchment (Homer the Great)
 * Carbon Rod (Deep Space Homer)
 * Mr. Sparkle Box (In Marge We Trust)

Level 2

 * Head of Jebediah (The Telltale Head)
 * AM Radio Toy (Radio Bart)
 * Bonestorm Game (Marge Be Not Proud)
 * Big Butt Skinner (Bart's Comet)
 * Mr. Honeybunny (Lisa on Ice)
 * Driver's License (Bart on the Road)
 * Pregnancy Test (I Love Lisa)

Level 3

 * Angel Skeleton (Lisa the Skeptic)
 * Bart's Soul (Bart Sells His Soul)
 * Lisa Lionheart (Lisa vs. Malibu Stacy)
 * Lisa's Valentine (I Love Lisa)
 * Lisa's Machine (The PTA Disbands)
 * Evil Braces (Last Exit to Springfield)
 * Soy Pop (Lisa's Wedding)

Level 4

 * Mr. Plow Jacket (Mr. Plow)
 * Burns Portrait (Brush With Greatness)
 * Love Letter (Bart the Lover)
 * "Homer" Bowling Ball (Life on the Fast Lane)
 * Red Blazer (Realty Bites)
 * Boudoir Album (They Saved Lisa's Brain)
 * Pepper Spray (The Springfield Connection)

Level 5

 * Apu's T-Shirt (Lisa the Vegetarian)
 * Pin Pals Shirt (Team Homer)
 * Prop 24 Sign (Much Apu About Nothing)
 * Baby Feeder (Eight Misbehavin')
 * Ganesh Costume (The Two Mrs. Nahasapeemapetilons)
 * Chutney Squishee (The Otto Show)
 * Hot Dog (Homer and Apu)

Level 6

 * Radioactive Man #1 (Three Men and a Comic Book)
 * "Bort" License Plate (Itchy and Scratchy Land)
 * Bart T-Shirt (Bart Gets Famous)
 * Australia Boot (Bart vs. Australia)
 * Itchy and Scratchy Cel (Lady Bouvier's Lover)
 * Gabbo Doll (Krusty Gets Kancelled)
 * Bart's Flying Hamster Science Project (Duffless)

Level 7

 * Soul Donut (The Devil and Homer Simpson)
 * Krusty Doll (Clown Without Pity)
 * Human Cookbook (Hungry are the Damned)
 * Time Travel Toaster (Time and Punishment)
 * Hell Toupee (Hell Toupee)
 * Monkey's Paw (Lisa's Nightmare)
 * "Smarch" Calendar (Nightmare on Evergreen Terrace)

Suburban level

 * It was Bart that had the digestive system model, not Lisa.
 * There is a very big lack of road junctions.
 * In the game the trailer park is in Springfield's run down area but it is really over 100 miles away according to Homer, although this may a foolish assumption on his part.
 * Another distance error: you can see the worlds largest toilet on top of a hill yet it is really on a flat plain many miles from Springfield.
 * The Stonecutters hidden tunnel is hardly hidden and is not next to the highway but links with the Power Plant instead.
 * Despite being in the 939 area of Springfield, in the game the Kwik-E-mart is on the 636 area.
 * There is no house on the Tomacco field, also the power plant was right next to it when in the episode E-I-E-I-D'oh Homer orders chemicals and the plant was miles away from the Tomacco fields.

Downtown level

 * Moe's Tavern is in front of a mafia building in the game but there is no evidence of this in the show.
 * Once again there is a lack of road junctions there are more than in the previous level but for a downtown area it still doesn't have many.
 * When you select Bart's clothes the stripes in the shirt are blue &amp; white instead of red &amp; blue.
 * The Matlock stays in Downtown, and does not appear to reach Evergreen Terrace at all.

Squidport level

 * The Android's Dungeon comic book store is on a corner but as show many times in the show it is no where near a corner.
 * The only bridge out of town is no where near the Springfield dam.
 * Kamp Krusty is far out of town.
 * The observatory and Springfield sign are close in the game yet the series shows they are on opposite sides of town to each other, also the Springfield sign is not anywhere near a bridge it should be in the suburban level behind the power plant.
 * The suicycle track was at Vegas not at Mr. Burns's casino.
 * Mr. Burns's casino was demolished in the series, but is intact in the game.
 * The Bowl-A-Rama is not by a slope of any kind nor is Wall-E-Weasel's.
 * Yet another time there is a lack of road junctions.

Other Game Goof's

 * Bart is allowed in the bar in the game, but is not allowed to have "booze" when he is in the game, however in the series Moe has sold booze to him many times as he would Homer.
 * The characters get tired in the game but, never seem to slow down.